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News from to January to March, 1999. Newer news. Older news.

3/30/1999 by Jesse

Half-Life Speedrun - 8:31

It took a while, but the first (AFAIK) speedrun of the new generation of 1st-person-shooters is here, finally. Mr. Shambler from TEAMShambler Quake Level Reviews has posted a speedrun of the excellent custom Half-Life level Prisoner of Events on his demo-department over at LostSpirit Custom Level Demos. He finishes the second part of the 'episode' in just 0:21 (or something, see the included .txt); the demo even features a shortcut, so grab it now and enjoy. I had to watch the demo several times before I realised what the hell was going on in the demo anyway; it's probably because I'm used to ogres and fiends and such; flying headcrabs and bullsquid and other weird animals still tend to confuse me a bit =P

You may have to update your version of Half-Life to version 1.0.0.8; otherwise demo-playback errors could occur. Get the HL-patch here.

3/29/1999 by Nazgul

Marathon tables filling up - 12:21

We now have complete easy runs for all of Quake: There's still plenty of spaces left to fill so keep those demos coming! You can view the table here.

3/26/1999 by Tangent

100000 Hits! - 19:33

Congratulations to Henning Schürig who became our 100000th visitor (screenshot), beating DooMfienD (who got 99999 and 100001) in the reload race.

It has been almost a year since SDA opened, and the SDA team would like to thank everyone for supporting supporting our site. We hope that you will continue to do so as long as speed running lives.

3/25/1999 by Tangent

Twisted Speed Run Results - 0:50

After nearly 3 months of inactivity, the Twisted Into Form page has finally updated with the results for their speed run contest. Peter Horvath took top spot in the E3M1 contest, Jesse (no, not our Jesse) had the best time in the E3M2, and BurninSun won the E3M3 contest. Full results and links to the demos are available here.

Well, am I glad to see the results finally out. For a moment, I thought this contest was going the way of the VRGN Twisted Christmas contest (read the story from Yonatan's homepage)

3/24/1999 by Tangent

Almost 100k Hits - 1:53

We're almost at 100k hits! Make sure you check out our hits counter at the bottom of the page, and take a screenshot and send it to us if you're the lucky one who sees the 100000.

(I copied the counter to the side menu to make things easier :) -Chris.)


3/23/1999 by Tangent

Marathon Runs - 8:20

Stefan, the QdQstats author, requests that you use the utilities included in the QdQstats 1.6 pack to compile your marathon runs into one pak file. We think that it's a good idea too, as it makes it much more convenient for the viewers to watch your magnificient run. Please read the QdQstats manual for instructions on how to compile a pak from your demos.

Also, due to their size, all marathon runs should now be submitted to Nazgul (you know, that bastard with the 2Mbps direct connection to the US backbone) only. Thanks.

Oh yeah, I haven't had time to update the Quake 2 demos. Hopefully get it done near the end of the week. There aren't many submissions anyway, so please keep them coming in.

3/22/1999 by Jesse

Lots of demos - 5:22

Optic made some demos after a period of relative inactivity: Janne Kalliomäki improves the one level he's devoted to optimizing: Benny Wong sends in his first demo: Asmodeus, one of the guys that have been doing some coops lately on Cult (see below) did some single player runs too. Marlo Galinski does quite a few new demos: Apology of the week goes to Thomas "Panter" Pilger, which some of you might know from Compet-n. He sent us a demo on e3m5 a very long time ago, but it got lost between updates. Coop demos

Fabian Kollakowski and Marlo Galinski have apparently formed a duo to be reckoned with. Dan J and Asmodeus continue to run Cult, as well as another level: Together with Jakey, they did two three-player coops: There are some more coops to post on the id maps, but I'll leave that to the other SDA people.

Marathon runs

While several people seem to be brooding on Easy All-Quake runs at home and finetuning them, Mattias sends in his second one already. Ilkka hasn't been quiet either: BTW, we finally got a decent table to list the marathon runs! Currently it only list original Quake maps, but we'll fix one for other eps (The missionpacks, Beyond Belief, IKSPQ etc. etc.) as soon as they are sent in, so, keep those episoderuns coming!

3/18/1999 by Jesse

Ilkka's submission - 6:53

The episode 1 rush is coming to an end...we received Ilkka's submission =)

Ilkka got the following times (from the .txt file):

Level Time Description
e1m1 25.57 This is good
e1m2 34.42 Used the armor route -> helps later on.
e1m3 45.44 Didn't want to risk with the zombies...
e1m4 26.35 One could GJ up to the bridge from the water to save 10 seconds.
e1m5 20.56 Not bad, 0:19 would be very good.
e1m6 11.42 This one is very good. Usually ended up with 0:13 or something ;-)
e1m7 14.13 The time sucks, but I didn't want to screw up so I played carefully...
total 2.57.92 Yes! Finally under 3 minutes. This improves Chris' ee1_305 by eight seconds.
We're still working on a proper table. Remaining custom demos will be updated monday.

3/17/1999 by Chris

Joining in the fun! - 1:59

Here's my first (maybe my only) contribution to the current madness here at Sda. Episode 1 on skill 0 in 3:05.

3/17/1999 by Jesse

First official episode runs! - 1:01

We have received the first episode run entries! Our current system doesn't allow us the enter the demos quite properly yet, so please be patient while we work on that. I can't let you miss these runs though:

Peter Horvath did an easy run of Episode 1 in 3:28.

The lunatic of the week would have to be Mattias Berggren though, the first player to submit an easy run through *all* of Quake. Yes baby, all levels. His time is 24:22. The run even features some difficult tricks, like the e3m2 jump for example. It also contains the first fish-rocket-jump I've ever seen =)

3/15/1999 by Tangent

SDA Screenshot Of The Day - 8:12



Jesse, after some zombies refused to co-operate. (Image was slightly edited to censor out some naughty words)

BTW, if you don't already know, we are now accepting Quake Marathon Runs using the latest QdQstats v1.6 to completing each of the 4 episodes Ep1, Ep2, Ep3 and Ep4 in one sitting. Oh, if you're really crazy, you can also attempt to complete all 4 episodes plus End (i.e. the entire Quake) in one long run. Check out the instructions in the QdQstats documents for information on how to record multilevel runs. Good luck!

3/15/1999 by Jesse

QdQStats v1.6 released - 4:56

Version 1.6 of QdQstats is now officially out, so get it now!. Nows the time for y'all to find out the TRUE meaning of the words 'annoying zombies at the end of e1m3'...man, once I finally got the grenadejump to work after a reasonable e1m1 and e1m2, those filthy bastards start throwing limbs at eachother, in stead of being 'cooperative'.....AARGH!! Anyway, you'll experience this soon enough too =) (got 4:06.53 easy ep1 btw, in an attempt to beat Stefan's time, 4:06.90, I guess that's my reward for doing the e1m3 jumps =P )

I'm quite sure you'll be able to beat that time though, so lets have those demos! (for God's sake, don't forget to ZIP them!!)

Ofcourse, the other stats have been updated to v1.6 too: SoAStats for Scourge of Armagon, DoEStats for Dissolution of Eternity, BBStats for Beyond Belief and, ZerStats for Zerstoerer.

3/13/1999 by Nazgul

Doom lives! - 15:23

Nothing to do with speed running, but..

One of the merry bunch at Gameslink IRC pointed me in the direction of one of the latest Doom modifications - zDoom, it's Doom but with Internet Multiplayer, look up/down and jumping - as it was meant to be!

Check out the zDoom web site for more information.


3/13/1999 by Tangent

Quake II Update - 3:22

28 new demos this update! BTW, when sending in your demos, please try to send 1 demo per message, with the mapname, skill and time in the subject. It will help me a lot in sorting through everything. Thanks.

Aivars is back in town: Jesper improves his own run: Fredrik sends in a couple of improvements: Optic has no life: Filip has a couple more to add: Sean's still doing only a select few maps... Newcomer Joakim Forslund contributes 1 more: Newcomer Phil Hall contributes 1 too: Grab this update's packs:

3/12/1999 by Tangent

Episode Runs - 6:13

In the QdQ series, we see episode runs made up by multiple players recording each map seperately, and the best time for each map after hundreds of recording are selected for the final product.

Ever wondered what kind of time can be achieved if one single player has to run through an entire episode continously, without the capability to stop and save or load between levels?

Well, wonder no more. An upcoming release of QdQStats will soon allow that, opening up a new door to competitive marathon speed-running. Look out for it!

3/11/1999 by Nazgul

E2M1 Contest Ends - 6:34

After just over 4 months of running Markus Taipale has beaten Ilkka's long standing record with an amazing 0:07 second run!

Ilkka has posted a new challenge to run E1M1 in 23 seconds (or less) - head on over to Mineral's for more details!


3/7/1999 by Tangent

New Quake II Speed Demos - 2:13

The competition begins to heat up. As the dust clears, 17 new speed demos are now available for your viewing pleasure.

Aivars managed just 1 demo this update: Fredrik takes full advantage of Aivars short absence: Newcomer Anders Alsén contributes a couple of new demos: Filip also has some demos to contribute: Newcomer Jesper Lund makes a sound entry: Black Viper still isn't happy about the city1 situation: Grab this update's packs:

3/6/1999 by Tangent

Updates - 8:22

ftp.cdrom.com Problems
There's been a temporary problem with the ftp.cdrom.com mirror system, so you'll have problems downloading most of the demos from the previous updates. We'll soon get the problem fixed, once the stuffs are reuploaded back to cdrom. Now would be a good time for Gunnar to put his T1 into good use :)

base1 Controversy
There has been quite a controversy over the base1 :11.8 submitted by The Jackal last week. Meanwhile, I have decided to temporary hold off any further submissions for this map while we discuss with the Q2dQ2 team about the details of the strafe-jumping rules.

Delayed Q2 Update
Sorry for the delays in the update, I've been really busy the whole of the week with the reopening of school. I should be able to find a couple of hours tommorrow to update the Q2 demos before having to start studying for a test.

3/4/1999 by Jesse

Demos! - 16:33

Finally, here are about all of the remaining custom demos. They are quite numerous; updates have really been scarce lately; for Quake I at least. Speaking of which, The Planet Speaks has an interesting article about of the highlights of Quake I gaming today (among which speedrunning, thanks Fargo for the mention ;)

Right, the demos.

Alexander Osipov stands up to Optic's reign over the custom levels: Janne Kalliomäki did three 100% demos: Matte Berggren submittted one demo (and a coop, see below) Stefan Schwoon does it on Nightmare: Optic submitted only two demos: Matthias (Belz) was mildly distressed about Romanov's 1:05 on Gatorman's Diversion from last update: "I can't believe someone else also played Gatordiv and came up with the same route. Damn, and I was so proud of that route." Almost directly after last update we received Matthias' improvement to this run, a 1:02 on easy and a new 1:05 on nightmare. However, shortly after that, Romanov improved the easy run by yet another two seconds, so these are the final times: Matthias did some more demos: You're down to only 3 records Rikkert, so if you're still alive, it's time to act =)

Apology of the week goes to Mr. Shambler, for telling him the demo he sent got beaten, while in fact he did have a record. Clan Force 9 (well, two of them at least =) took a shot at the coop-Cult run Coen and I did and came up with a one sec improvement: (heh, Coen was so pissed and swearing because this improvement meant that his name's now dissappeared entirely from all coop tables, and he promised me to beat all of Ilkka's records WITHOUT bunnies within the next month =)

Mattias Berggren and Gunnar Rydberg made a cool skill 3 coop on Doom 2 map 01: IMPORTANT: if we haven't posted your demo today, don't send any frantic email. This update posts only custom demos; if you made a demo on a regular id map (or one of the mission packs), your demo will get posted, but just not in this update. If there's a link messed up don't hesitate to tell us about it though =)

3/3/1999 by Jesse

Custom demos... - 17:23

Just a short note to tell y'all the long awaited custom update is close...I've just finished another RDE level, so I'll update those demos as soon as I can. Once again, sorry for the terrible delay, but we're working on it.

2/28/1999 by Evan

Ilkka's Forgotten Demos - 22:20

Here are some demos Ilkka sent in a while ago but never got updated.

There still are a couple more of Ilkka's demos and I emailed him asking for them a while ago but no response, unlike Ilkka if you ask me.


2/26/1999 by Tangent

More Q2 Demos - 1:15

25 new Quake II speed run demos. Next update will be Monday afternoon (Singapore time). All runs are now opened, first come first served, times rounded down to the second.

Newcomer "The Jackal" wins the easy base1 race: Aivar continues to rip apart the hard category: Fredrik with his usual amount of demos: Sean continues to play with short runs: Black Viper isn't satisfied with his own runs: Newcomer Teddy Reilly attempts an unpopular map: Grab this update's packs:

2/24/1999 by Tangent

Slide Speed Sentre - 23:05

Daemian "Catnap" Carr used to run a site for Slide speed demos, but unfortunately he could run it no longer. For those who missed Slide running or would like to try it out, Spin has just started a new site for Slide runs.

2/24/1999 by Jesse

Mineral's updated - 12:35

Due to some technical problem, Ilkka wasn't able to update Mineral's the last few days. The problem still isn't fixed as far as I know, but at least the DM3-contest results are up now, so head over to Mineral's to see what funky new demos are up.

2/22/1999 by Tangent

Nostalgia - 1:12

I was just clearing up my bookmarks when I noticed this page. I'm surprised the link to that page is still alive, and man, did it nearly bring a tear to my eye thinking about the good old days of speed running. Well, we've came a long way with Speed Demos Archive since then, haven't we.

2/22/1999 by Tangent

Quake II Update - 0:47

15 new Quake II speed run demos. Next update will be Friday afternoon (Singapore time). Now that all the runs are open to all (I can already see people starting to joost for the best easy base1 time), any demos received until Friday will have to compete by the millisecond. After the next update, we'll be back to seconds and first come first served.

Aivar snaps all everything in the hard category: Sean Crooks (formerly known as Col Korn) snaps up all the short ones: Newcomer Filip Söderholm contributes one run: I found time to do only 1 run: Grab this update's packs: Easy pack, and Hard pack.

2/21/1999 by Chris

Q2 Tables - 21:01

Links to Q2 demos should now work in the tables. If anything seems messed up, let me know.

2/19/1999 by Evan

Small Update... - 16:55

Marlo Galinski improved the easy and nightmare 100% of levels 1-3 in the Black episode coming up with some very good demos.

And we have some great co-op's from Attila and Peter.


2/19/1999 by Tangent

Other Quake II Running Stuffs - 10:53

Bug in the Quake II Tables
Yeah, the links to all the demos from the tables are all pointing to the wrong directory. We'll get that fixed soon.

Goals
If you are unsure about what you are supposed to do in each level, pls read goals.txt.

Read the q2timer guide!
Please make sure you read the q2timer guide carefully before attempting any runs. Poor Ilkka didn't use q2timer.ini and sdemoname and had to waste a fraction of a second to pick up a machinegun on base3 and ended up losing to Fredrik by 0.1 second.

2/19/1999 by Tangent

First Quake II Speed Demos Update! - 10:48

Finally, the first batch of Quake II speed demos are in. Dominating the field are Fredrik and newcomer Aivars, with Black Viper contributing a couple more demos, making a total of 22 demos.

Aivars prefers to do it the hard way: Fredrik prefers to do it in pairs: Black Viper contributes a couple more: Competition is pretty heated in a select few maps, but come on people, there are lots of other free maps available! You can grab all the easy or all the hard demos in this update within one zip file.

2/18/1999 by Gunnar

I must be ill - 14:57

Another update from him? You can't be serious. If you don't believe it, take a look:

Peter Horvath gives us three beautiful easy 100% demos from the first episode of the originals: Two Coops

Mattias Berggren and another swede called Gunnar Rydberg (welcome aboard =) had a go at an easy 100% of bbelief7. Here is the result: 0:31.

Another duo who's enjoying the pleasures of cooping is Attila and Peter. They made an easy run of e1m4 in 0:24.

2/16/1999 by Gunnar

100% Justin Update - 18:29

Justin complained over the lack of his demos in my last update, so I promised I'd do them the next day. Here they are, all 100% and all over two minutes:


2/16/1999 by Jesse

Demos part 2 - 14:43

On with the custom Quake demos...

There were a few confusing submissions because it took so long before we updated everything; there were a few cases of multiple entries for some slots in the tables.

Top of the bill was the level Base of Disgrace with no less than 7 entries for three slots... Here are the fastest ones: Another level worth mentioning is The Hallowed Halls - Marlo Galinski improved all records for it. Check 'em out: Some more Optic demos: Finally, even I did a demo myself a while ago: These are the demos for now, I've been so friggin' busy with RDE lately, I've barely gotten any sleep last few days. I think I'm doing a fine job looking like a zombie at the moment =)

More demos in a few days.

2/15/1999 by Tangent

Quake II Runs Submission - 9:37

Alright, I'm receiving too many runs. Please make sure your time beats those from the old SDA records before you send them in. Thanks. BTW, if you wanna join the Q2dQ2 team, now would be your chance to prove yourself Smiley

2/15/1999 by Gunnar

Comeback - 8:13

It's been a while =)

I'm updating the demos I found in my attachments-dir, but there's probably a lot I've deleted earlier. The updates haven't been flourishing lately =).

First off today is Marlo Galinski who did:
Markus Taiplae improved the easy run of e4m4 to get a 0:22.

Attila and Chroy runs together on nightmare e1m4 and got a 0:26.

2/14/1999 by Tangent

Quake II Speed Running Starts! - 20:23

Finally! Q2Timer v1.11 is out, and we can all start speed running Quake II. Make sure you:
  1. Get or upgrade to Q2Timer v1.11
  2. Read the rules for Q2 running.
  3. Read the Q2Timer usage guide on how to setup Q2Timer for use with SDA speed running.
  4. Get the latest q2timer.ini.
  5. Check out the extra rules from yesterday's update.
Please note that only runs are available at the moment. 100%s are not available yet. Enjoy speed running.. I'll have the first Q2 update after the 96 hours...

2/13/1999 by Tangent

Quake II Running Delays - 6:56

Quake II speed running has to be delayed for a while while Nolan fixes a couple of show-stopping bugs in Q2Timer. Expect Q2Timer ver 1.11 in a coupe of days, and running will start immediately after. These are the basic rules which will apply to all Q2 running:

There are a couple of exceptions to the priority rule for the first 7 days of competition.

If there are any discrepancies in the rulings, any decision made by the SDA administrators will be final.

2/8/1999 by Jesse

Demos part 1 - 16:19

Woohoo, today's my birthday! Taking some of the pressure to update off my back seems like the perfect birthday gift (well, except for Halflife + Worldcraft perhaps ;). Anyways, here's the first load of demos that are waiting. I'm posting the ones that have been waiting longest first, in case you were wondering why I left out some of the other demos. More coming soon...

(Oh, and speaking of birthdays, happy birthday to Nolan as well, even though I'm three days late =)

Mr. Shambler actually improved two of Optic's runs by quite a few secs, using a really cool and very high double grenadejump. Optic does a few demos (although a lot more are still waiting to get updated): Mattias Berggren does some fighting on bnt2, The Hallowed Halls: 'Critters' has probably been the map which saw most improvements over the last few months. Because of our slow updating we received two 0:56 demos, this one from Max, and another easy 0:56 from Optic, which arrived just two days too late...but more improvements seem to be possible: Max says "This is the 7th improvement to this map! (...) And Fredrik, let it stay at 7 improvements" =) More demos from Optic, Ilkka, Stefan, Alex, Matthias, Janne and others coming SOON...

2/7/1999 by Jesse

Delay - 12:01

Some people have been complaining to me about the lack of custom updates, and not entirely without any reason I must admit. I've been very busy last weeks, and was offline most of the time due to network problems I had. The other SDA people don't seem to be anxious to update the custom demos either, so I hope to find some time to start updating the demos this week. We haven't forgotten them though, so please be patient...

2/3/1999 by Nolan

Quicky update - 6:56

I haven't had much free time lately but I can find time to post my own demo :)
I improved Matthias's easy 100% of h2m1 by 20 seconds to get 2:50.

q2timer
What can I say?
Hmmm... how about "its out"? Yeah you read that right. It was released yesterday actually... So go to the q2timer page and download the long awaited v1.10. This means that Quake 2 speed running will start again in a few days. Dont even think of sending us q2 demos until we post rules! Until then you can practice.

1/29/1999 by Jesse

A funky patch - 23:57

"You just have TOO much time on your hands ;)" was Chris' reply to a mail we received from Matthias Belz this week, and I must say I felt the same way Chris did =)

Here is the mail:
"It bothered me that some of the levels on SDA support transparent water and some don't, so that you have to switch the transparent water on and off all the time when watching a series of demos. Well, I started to reVis the maps that needed it and I'm finished right now. I have revised 83 maps in total and made a Vispatch data file so that others can have transparent water too."
So, get the patch here and enjoy! Thanks a lot Matthias!

1/26/1999 by Tangent

And you thought we were bad at updating... - 19:12

After 2 months of inactivity, Twisted Into Form has finally updated and promised to have the results for the speed run contests in one or two days time. Of course, that update was done 2 days ago, so... :)

1/26/1999 by Evan

Crazy Peter Strikes Again! - 16:36

Peter doesn't fail to impress me yet again doing another insane Nightmare 100%! He improves Optic's E4M2 Nightmare 100% by 28 seconds(!) using a new route & ogre grenade jump to get 1:42

Now excuse me while I find a clean pair of shorts :)


1/26/1999 by Nazgul

New Demos and Players - 12:00

A few more new demos, let's start with:

Optic

Marlo Galinski did a Nightmare 100% of e3m1 in 1:50 - 2 seconds faster than Will

Two Newcomers


1/24/1999 by Chris

The Next Challenge - 11:51

Ilkka has posted his newest challenge, hop on over to Minerals for a piece of the action.

1/21/1999 by Nazgul

Nazgul takes the plunge... - 11:04

OK all this is my first update so apologies if I've made any mistakes :-)

Some new id demos:

Newcomer Marlo Galinski did a 100% of e2m1 in 1:39 on Nightmare - one second faster than Will.

Markus Taipale improved his easy run of e3m6 by 1 second to get 0:29

Muriel did three demos:


1/20/1999 by Jesse

A few new runs... - 14:41

Here are a few new demos...but these are only about 20% of all demos we still need to post. I don't have that much time right now, so you'll have to do with these for the moment...

Optic does a few new ones: Janne did two demos: Using a powerful fiend boost I improved Optic's easy Mexx2 run. While I was at it, I read in Matthias' 0:13 nightmare run txt file: "Much harder than on skill 0. This should be the optimal time", so I improved that one too... Matte Berggren did a nightmare run on Black 3: 1:50, new.

Stefan Schwoon did an easy 100% on The Fatal Place: 3:19, new.

Coop

Since there was a .map file included within 'cult.zip' I added 8 coop starts to Cult. You can get the modified level here. Coen and I did an easy run in 0:20.

1/15/1999 by Chris

News Archives - 21:06

News archives are now available from the misc section, incase anyone is interested. It's not a very clean way of doing it, but I'll come up with something better when I have some time to write a proper archiving system :)

1/13/1999 by Nolan

Crazy people - 21:18

Mattias is the first crazy person on the list... He did 100% demos of every black level, on both easy and nightmare skills! Talk about crazy :) Oh, and he also improved Jim Paris' easy run of zer1m6 by four seconds to get 2:26.

Crazy person number 2 is Will... Why is he crazy you ask? Well, before today the longest speed demo ever was a 12:46 nightmare 100% of e2m6 by me. Will broke the record. He did a nightmare 100% (what else?) of r2m4 in 16:07. He says it took him a month just to learn the route, but judging by some parts of the demo, I'd say he never did get it totaly memorized. :) Anyway, a big applause is due for Will who now has "the slowest speed demo"!

Will did two nightmare other 100% demos two, but they're not quite so long:

The third and final crazy person (for this update anyway) is Ilkka. He's crazy just because he did two, three player 100% demos: Ilkka's not the only one doing three player 100%s though, Magnus, Mattias and the other Gunnar did another one, this time e2m4 in 1:09.

Attila and Peter did a coop demo too, easy run of e1m5 in 0:14, three seconds faster than the previous two player run and one second faster than Ilkka's three player run from just a few days ago...

What update would be complete without demos from Optic? He did three 100% demos on easy skill:

Markus Taipale took over the e3m6 runs: Oh, and of course when I say "crazy" I mean "overly enthusiastic about speed running" :)

1/10/1999 by Chris

Tower Contest Ended - 10:52

Ilkka has posted the results of the Tower contest and I thought I'd p1mp it a bit as I won two out of the three sections :-) Check it out!

1/8/1999 by Nolan

All the demos? - 16:26

If I'm lucky I think I've got all the rest of the demos...

A newcomer to SDA, David Coronat, has improved the nightmare 100% demo of e1m3. Definitly a hard demo to be your first, I applaud any newcomer who starts with a nightmare 100% demo. Anyway, he improved Will's time by five seconds to get 2:27.

Ilkka improved his own nightmare run of e1m2 by one second to get 0:34...almost eight weeks ago. Apologies are due to Ilkka for us taking so long with that one.

Ilkka also did a few coop demos:

More coop... I can't forgot the only demo I've done in a long time. I improved my easy run of mexx10 by 37 seconds to get 2:27. One thing strange about this is that I didn't do the grenade jump I did the last time... I didn't know then that's its faster to not do it :)

I'm wondering if anyone was reading my plan... Then I'll know if I should bother continuing to update it. Email me if you think I should keep updating it.

1/6/1999 by Jesse

Friggin' much to tell - 16:26

It took a while, but we're back in business at last! We know you have all been waiting a long time for a demo update, and we wouldn't want to disappoint you here it is: we've got over 90 minutes of new speedruns for ya =)

New demos

The following demos are mostly ones that have been waiting a long time to get updated. We know there are still more to go, among which quite a few regular ones, and they will be posted as soon as we are able to.

Optic strikes back: Mattias Berggren adds a few 100% demos: Matthias Belz did some of his regular chart-filling: Ilkka provided us with some more cool demos, as usual. Thomas Bergendorff sent these: Janne Kalliomäki submitted his first original id map: Newcomer Romanov Maxim improved Matthias' Jawbreaker run: Some demos were updated a long time ago, but somehow never reached the tables or 'got lost'. Here they are: And finally: a coop demo

Ilkka and Juho did an amazing coop: easy Harm's Way 100% in just 1:56! That sounds like a slow demo, I know, but I dare say it's close to optimized!

The massive zipfile

To summon disaster over your empty harddrivespace click here and here download all of these funky new demos in two big fat 4M zips! I tried to upload an 8M zip, but somehow ws_ftp kept screwing me at 80%, let that program burn in hell for eternity. Btw, the links to these zips might not work until a few hours after this update.

Misc stuff

A small notice about the custom level zer1m6: this level can be completed by simply slopejumping from the pool at the start to the trigger_changelevel. This week we received yet another 0:04. We are NOT accepting this run. If you understand what speedrunning is about youll see the logic behind this. What's cooler, watching somebody do a 1-sec demo (cause about 80% of the 0:04 in zer1m6 is movie) with one simple jump, or to watch somebody sneak past I-don't-know-how-many-monsters in no time?

For those of you that haven't been there: Mr. Shambler has opened a great custom level-review site which recently moved to PlanetQuake: http://planetquake.com/teamshambler. If you're into custom levels, this is a must-visit. It even features some speedruns!

Oh, and according to 'vague rumours' the Run of the Week section here at SDA should be reopening soon in a new and improved form...stay tuned!

1/6/1999 by Chris

New look - 15:23

Ok, so i hassled Nop to come up with a new news template layout for us and a few new graphics. Like em? So a big thanks to Nop for helping us out, and now you must checkout his kickass website where you can see countless examples of his rocking artwork.

GameArt

Oh yeah, the misc button doesn't do anything yet, that will be fixed shortly when we've sorted out what pages are going in that section :)


1/6/1999 by Chris

Couple of Demos - 8:07

Couple of Demos I did that I've had lying around: Still working out a few issues with the new system, if you have any comments feel free to mail me, also mail me if you find anything that is going whack.

1/5/1999 by Tangent

Doom Speed-Running Lives - 18:18

Better late than never, the Compet-N site for Doom Speed-Running is up on HTML, featuring tables of fastest times for every single Doom level. Basically, the Doom version of Speed Demos Archive. Go dig out your old Doom disks (what?! you've deleted it from your HD already?!) and check it out!

1/5/1999 by Chris

New System - 15:56

Yes, it's up. There's lots of things that we still have to do in terms or arrangement, so you'll have to bear with us for a while whilst we get certain things sorted. Jesse will be doing a big update tomorrow, so stay tuned for that.

1/4/1999 by Chris

A few things - 10:49

Minerals
I had a quick chat with Ilkka Kurkela the other day (if for some insane reason you don't know who he is, then you shouldn't be visiting this site :) and thought it might be quite cool if he were to move his speed running page into PlanetQuake as an SDA hosted site. Anyway, to cut a short story even shorter, he was pretty happy with the idea so you can now find his page at mineral/. Ilkka's page is mostly a repository of speed runs he's done himself, and a placeholder for some of the really cool contests that he runs which have been extremely popular. A new one started the other day, so be sure to check that out if you haven't already.

Re-Design
Providing nothing major comes up between now and tomorrow with the new system, we should have it ready to launch tomorrow along with a hugh update! Stay tuned!


1/3/1999 by Chris

Progress Update - 11:10

Just so people don't bug me on ICQ anymore, the coding for the new site is complete. All we are waiting on for now is to get the coop demos into system, which I am leaving to the others, so bug them :)

1/2/1999 by Chris

Q2 Timer Problems - 0:12

You can now get an in depth explanation as to why Q2 timer is still not finnished in Nolan's .plan : http://cgi.planetquake.com/chris/finger.exe?login=radix@mail.planetquake.com. :)

1/1/1999 by Chris

Stoopid Map Contest - 8:12

Ilkka has gone ahead and made another one of his strange maps. I wander where he gets his ideas from for these things? :) An initial inspection of the shot he posted on his page leads me to believe that it's going to require one really whacky trick to complete this level, check it out!

1/1/1999 by Chris

Happy New Year - 0:00

Happy New Year to all SDA readers from me and the rest of the SDA staff, well, we haven't heard from Gunnar for a few weeks now so I have no idea where he is, still he's been AWOL before and reappeared several weeks later so I do hope he's going to be back. Maybe his exams were too much for him :)